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Please use this identifier to cite or link to this item: http://ir.ncue.edu.tw/ir/handle/987654321/12001

Title: Investigating the Impact of Video Games on High School Students' Engagement and Learning about Genetics
Authors: Annetta, Leonard A.;Minogue, James;Holmes, Shawn Y.;Cheng, Meng‐Tzu
Contributors: 生物學系
Keywords: Applications in subject areas;Interactive learning environments;Pedagogical issues;Secondary education;Virtual reality
Date: 2009-08
Issue Date: 2012-07-03T02:45:16Z
Publisher: Elsevier
Abstract: The popularity of video games has transcended entertainment crossing into the world of education. While the literature base on educational gaming is growing, there is still a lack of systematic study of this emerging technology’s efficacy. This quasi-experimental study evaluated a teacher created video game on genetics in terms of its affective and cognitive impact on student users. While statistical results indicated no differences (p > .05) in student learning as measured by our instrument, there were significant differences (p < .05) found in the participants’ level of engagement while interfacing with the video game. Implications on this emerging line of inquiry are discussed.
Relation: Computers and Education, 53(1): 74-85
Appears in Collections:[生物學系] 期刊論文

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