English  |  正體中文  |  简体中文  |  Items with full text/Total items : 6498/11670
Visitors : 26668866      Online Users : 202
RC Version 3.2 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Adv. Search

Please use this identifier to cite or link to this item: http://ir.ncue.edu.tw/ir/handle/987654321/12003

Title: Measuring Student Perceptions: Designing an Evidenced Centered Activity Model for a Serious Educational Game Development Software
Authors: Annetta, Leonard A.;Holmes, Shawn Y.;Cheng, Meng‐Tzu;Folta, Elizabeth
Contributors: 生物學系
Keywords: Educational Games;Game Design Software;Serious Educational Games;Students;Teachers
Date: 2010
Issue Date: 2012-07-03T02:45:20Z
Publisher: IGI Global.
Abstract: As educational games become more pervasive, the evolution of game design software is inevitable. This study
looked at student perceptions of teacher created Serious Educational Games as part of a project striving
to create a game development software where teachers and students create games as part of educational
activities. The objective was to use evidence from student perceptions to inform further development of the
software. A mixed method design ascertained data from 181 male and 178 females from 33 teacher created
games. Results indicate that the software is relatively effective by the supporting documentation and training
lacked in several areas. This information led to the creation of a commercial game development software set
for release in 2010.
Relation: International Journal of Gaming and Computer-Mediated Simulations, 2(3): 24-42
Appears in Collections:[生物學系] 期刊論文

Files in This Item:

File SizeFormat

All items in NCUEIR are protected by copyright, with all rights reserved.


DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback