English  |  正體中文  |  简体中文  |  全文筆數/總筆數 : 6507/11669
造訪人次 : 30040206      線上人數 : 622
RC Version 3.2 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
搜尋範圍 進階搜尋

請使用永久網址來引用或連結此文件: http://ir.ncue.edu.tw/ir/handle/987654321/12003

題名: Measuring Student Perceptions: Designing an Evidenced Centered Activity Model for a Serious Educational Game Development Software
作者: Annetta, Leonard A.;Holmes, Shawn Y.;Cheng, Meng‐Tzu;Folta, Elizabeth
貢獻者: 生物學系
關鍵詞: Educational Games;Game Design Software;Serious Educational Games;Students;Teachers
日期: 2010
上傳時間: 2012-07-03T02:45:20Z
出版者: IGI Global.
摘要: As educational games become more pervasive, the evolution of game design software is inevitable. This study
looked at student perceptions of teacher created Serious Educational Games as part of a project striving
to create a game development software where teachers and students create games as part of educational
activities. The objective was to use evidence from student perceptions to inform further development of the
software. A mixed method design ascertained data from 181 male and 178 females from 33 teacher created
games. Results indicate that the software is relatively effective by the supporting documentation and training
lacked in several areas. This information led to the creation of a commercial game development software set
for release in 2010.
關聯: International Journal of Gaming and Computer-Mediated Simulations, 2(3): 24-42
顯示於類別:[生物學系] 期刊論文

文件中的檔案:

檔案 大小格式瀏覽次數
index.html0KbHTML641檢視/開啟


在NCUEIR中所有的資料項目都受到原著作權保護.

 


DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 回饋