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Please use this identifier to cite or link to this item:
http://ir.ncue.edu.tw/ir/handle/987654321/15183
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Title: | Texture Mapping on 3D Surfaces Using Clustering-Based Cutting Paths |
Authors: | Lee, Tong-Yee;Yen, Shao-Wei |
Contributors: | 資訊管理學系 |
Keywords: | Clustering;Cutting paths;Parameterisation;Texture stretch;Virtual points;Texture mapping;3D surfaces;Computer graphics;Distortion;Smoothing |
Date: | 2007
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Issue Date: | 2013-01-07T08:46:59Z
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Publisher: | Inderscience Enterprises Limited. |
Abstract: | Texture mapping is a common technique in computer graphics used to render realistic images. Our goal is to achieve distortion-free texture mapping on arbitrary 3D surfaces. To texture 3D models, we propose a scheme to flatten 3D surfaces into a 2D parametric domain. Our method does not require the 2D boundary of flattened surfaces to be stationary. The proposed method consists of three steps: (1) we find high distortion areas in a 2D parametric domain and find a cutting path over these areas, (2) we add virtual points to adaptively find the better parametric domain boundary instead of a predefined boundary and (3) we perform a well-known smoothing technique for better texture mapping. The proposed scheme can be efficiently realised by a linear system and yields interactive performance. Several experimental results for both genus-0 and non-genus-0 models are presented to verify the proposed scheme. |
Relation: | International Journal of Computational Science and Engineering, 3(1): 71-79 |
Appears in Collections: | [資訊管理學系所] 期刊論文
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Files in This Item:
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Size | Format | |
2060301210004.pdf | 24Kb | Adobe PDF | 412 | View/Open |
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