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Please use this identifier to cite or link to this item: http://ir.ncue.edu.tw/ir/handle/987654321/15183

Title: Texture Mapping on 3D Surfaces Using Clustering-Based Cutting Paths
Authors: Lee, Tong-Yee;Yen, Shao-Wei
Contributors: 資訊管理學系
Keywords: Clustering;Cutting paths;Parameterisation;Texture stretch;Virtual points;Texture mapping;3D surfaces;Computer graphics;Distortion;Smoothing
Date: 2007
Issue Date: 2013-01-07T08:46:59Z
Publisher: Inderscience Enterprises Limited.
Abstract: Texture mapping is a common technique in computer graphics used to render realistic images. Our goal is to achieve distortion-free texture mapping on arbitrary 3D surfaces. To texture 3D models, we propose a scheme to flatten 3D surfaces into a 2D parametric domain. Our method does not require the 2D boundary of flattened surfaces to be stationary. The proposed method consists of three steps: (1) we find high distortion areas in a 2D parametric domain and find a cutting path over these areas, (2) we add virtual points to adaptively find the better parametric domain boundary instead of a predefined boundary and (3) we perform a well-known smoothing technique for better texture mapping. The proposed scheme can be efficiently realised by a linear system and yields interactive performance. Several experimental results for both genus-0 and non-genus-0 models are presented to verify the proposed scheme.
Relation: International Journal of Computational Science and Engineering, 3(1): 71-79
Appears in Collections:[資訊管理學系所] 期刊論文

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