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Please use this identifier to cite or link to this item: http://ir.ncue.edu.tw/ir/handle/987654321/15187

Title: Texture Mapping on Arbitrary 3D Surfaces
Authors: Lee, Tong-Yee;Yen, Shao-Wei
Contributors: 資訊管理學系
Date: 2004
Issue Date: 2013-01-07T08:47:49Z
Publisher: Springer-Verlag
Abstract: Texture mapping is a common technique in computer graphics to render realistic images. Our goal is to achieve a distortion-less texture mapping on arbitrary 3D surfaces. To texture 3D models, we propose a scheme to flatten 3D surfaces into a 2D parametric domain. Our method does not require the two-dimensional boundary of flattened surfaces to be stationary. It consists of three steps: 1) we find high distortion areas in a 2D parametric domain and find a cutting path over these areas, 2) we add virtual points to adaptively find the better boundary of parametric domain instead of a predefined one and 3) finally, we perform an well-known smoothing technique for better texture mapping. The proposed scheme can be efficiently solved by a linear system and it yields an interactive performance. Finally, several preliminary results are demonstrated to verify the proposed scheme.
Relation: Computational Science and Its Applications – ICCSA 2004, Lecture Notes in Computer Science, 3044: 721-730
Appears in Collections:[資訊管理學系所] 會議論文

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