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題名: | Texture Mapping on Arbitrary 3D Surfaces |
作者: | Lee, Tong-Yee;Yen, Shao-Wei |
貢獻者: | 資訊管理學系 |
日期: | 2004
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上傳時間: | 2013-01-07T08:47:49Z
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出版者: | Springer-Verlag |
摘要: | Texture mapping is a common technique in computer graphics to render realistic images. Our goal is to achieve a distortion-less texture mapping on arbitrary 3D surfaces. To texture 3D models, we propose a scheme to flatten 3D surfaces into a 2D parametric domain. Our method does not require the two-dimensional boundary of flattened surfaces to be stationary. It consists of three steps: 1) we find high distortion areas in a 2D parametric domain and find a cutting path over these areas, 2) we add virtual points to adaptively find the better boundary of parametric domain instead of a predefined one and 3) finally, we perform an well-known smoothing technique for better texture mapping. The proposed scheme can be efficiently solved by a linear system and it yields an interactive performance. Finally, several preliminary results are demonstrated to verify the proposed scheme. |
關聯: | Computational Science and Its Applications – ICCSA 2004, Lecture Notes in Computer Science, 3044: 721-730 |
顯示於類別: | [資訊管理學系所] 會議論文
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2060301216002.pdf | 7Kb | Adobe PDF | 527 | 檢視/開啟 |
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