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Please use this identifier to cite or link to this item:
http://ir.ncue.edu.tw/ir/handle/987654321/15187
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Title: | Texture Mapping on Arbitrary 3D Surfaces |
Authors: | Lee, Tong-Yee;Yen, Shao-Wei |
Contributors: | 資訊管理學系 |
Date: | 2004
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Issue Date: | 2013-01-07T08:47:49Z
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Publisher: | Springer-Verlag |
Abstract: | Texture mapping is a common technique in computer graphics to render realistic images. Our goal is to achieve a distortion-less texture mapping on arbitrary 3D surfaces. To texture 3D models, we propose a scheme to flatten 3D surfaces into a 2D parametric domain. Our method does not require the two-dimensional boundary of flattened surfaces to be stationary. It consists of three steps: 1) we find high distortion areas in a 2D parametric domain and find a cutting path over these areas, 2) we add virtual points to adaptively find the better boundary of parametric domain instead of a predefined one and 3) finally, we perform an well-known smoothing technique for better texture mapping. The proposed scheme can be efficiently solved by a linear system and it yields an interactive performance. Finally, several preliminary results are demonstrated to verify the proposed scheme. |
Relation: | Computational Science and Its Applications – ICCSA 2004, Lecture Notes in Computer Science, 3044: 721-730 |
Appears in Collections: | [資訊管理學系所] 會議論文
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Files in This Item:
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Size | Format | |
2060301216002.pdf | 7Kb | Adobe PDF | 490 | View/Open |
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