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|Title: ||數位桌遊的開發與個人投資理財課程設計;The Development of Technology-supported Board Game and Design of Personal Finane Curriculum|
|Keywords: ||通識教育;理財教育;悅趣化學習;數位桌遊;General education;Financial education;Game-based learning;Digital board game|
|Issue Date: ||2019-12-19T12:30:32Z
Influenced by traditional concepts and education system, financial education in elementary and secondary school has begun to receive attention recently. The weak sense of financial management of college students and financial literacy remains low. To enhance the quality and connotation of general education liberal education and to promote innovative curriculum and pedagogy, this project first analyzes the status quo of college financial education and the necessity of financial education for college students. Based on the course of “Personal Finance,” this project tries to construct a series of game-based digital board game. This project, therefore, taking the general course of personal finance in National Changhua University of Education for example, introduces the new teaching material, courseware design and development, structure of instructional materials, applications for effective teaching. This project finally serves as a reference guide for financial education and the general public in teaching and self-learning.
|Relation: ||計畫編號：PBM107116; 研究期間：201808-201907教育部教學實踐研究計畫|
|Appears in Collections:||[本校出版品] 教育部教學實踐研究計畫成果|
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