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題名: 運動漫畫影響圈中學生在運動認知及參與運動意顧之調查研究
Sport caricature influence junior middle school student in sport cognition and participate in investigations, sport of will
作者: 賴丹穠(Lai, Teng-nong);王宗進(Wang, Tsng-chin)
貢獻者: 體育學系
關鍵詞: 運動漫畫;運動參與
Sport caricature;junior middle school student
日期: 2007-11
上傳時間: 2012-04-20T05:44:05Z
出版者: 國立體育學院; 海峽兩岸體育研究學會
摘要: 本研究旨在探討,運動漫畫對於學生的運動認知能力及參與運動的滿意度,是否有程度上的影響。研究的參與者爲14中台中市地區的中學生,平均年齡爲14歲,男生10人,女生4人,在初步了解中,運動漫畫記者以男生較多。研究參與者於每週四填寫問卷,包括性別、年齡等基本資料,以及針對運動漫畫的相關問題。在問卷施測兩個星期之後,將所填答內容作描述性統計處理。研究結果顯示:(一)具有閱讀運動漫畫的行爲讀者中,皆是已忣運動習慣的參與者:(二)而運動習慣影響的因素多爲校園中的體育課(57.1%)及同儕(25%)的影響,至於運動漫畫所給予的影響上則是區於次要的因素;(三)運動漫畫給予參與者最深刻的印象爲比賽情節(71%),而當中有57.1%的參與者認爲比賽情節可以幫助認識比賽規則及運動認知;(四)有71%的參與者認爲,運動漫畫吸引人的因素是漫畫中的運動動作畫面。研究結果的發現於研究所要探討的兩個方向:運動認知及運動參與滿意度上,運動漫畫的影響在運動認知上其實沒明確的影響性。但就潛在課程和次級上文化的流行面而言,運動漫畫其所産生的流行性和普遍性,不容忽視。
This research aims at the discussion cognitive ability of movement and participating in the satisfaction of the movement to students of sport caricature, whether there is influence on degree. Participants studying are 14 junior middle school students in area of Taichung, mean age is 14 years old, boy students arc 10 girl students are 4, in riot finding out about tentatively, reader, caricature of sport, with more mar. Study participants and fill in the questionnaire on every Thursday, including such basic rnater1als as the sex, age, etc, and direct against the relevant problems of the movement caricature. Alter the questionnaire is constructed and examined for fortnight, contents of answering filled out will do describing statistics to deal with The result of study shows: (1) Having it among behavior readers who read the sport caricature, is all a participant who has already had sports that have been used o: (2) And it is mostly physical education (57.1%) in the campus that the movement is used to factors influenced And of the same generation (25%) Influence, it is as for sport that caricature offer it goes to be district at less important factor influence, (3) It is the competition plot (71%) that the sport caricature leaves the deepest impression on participants Have 57.1% participant think competition circumstances can help to realize the race rules and regulations and movement cognition in the middle: (4) 71% of the participants think, the movement caricature attracts the human factor to be the movement picture in the caricature. The result of study finds two directions of probing into the research institute: Participate in satisfaction to have in sport cognition and movement, actually there is no clear influence nature in sport cognition on the influence of the movement caricature But as regards popular surface of potential course and secondary culture, movement caricature popularity and universality produced by it, can't ignore.
關聯: 兩岸體育與運動休閒產業發展研討會論文集, 2007年11月17日:50-58
顯示於類別:[體育學系] 會議論文

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