English  |  正體中文  |  简体中文  |  Items with full text/Total items : 6487/11649
Visitors : 28495261      Online Users : 504
RC Version 3.2 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Adv. Search

Please use this identifier to cite or link to this item: http://ir.ncue.edu.tw/ir/handle/987654321/12002

Title: Assessing Twenty‐‐First Century Skills through a Teacher Created Video Game for High School Biology Students
Authors: Annetta, Leonard A.;Cheng, Meng‐Tzu;Holmes, Shawn Y.
Contributors: 生物學系
Keywords: Biology;genetics;Video games;Twenty-first century skills
Date: 2010-07
Issue Date: 2012-07-03T02:45:18Z
Publisher: Taylor & Francis
Abstract: As twenty‐first century skills become a greater focus in K‐12 education, an infusion of technology that meets the needs of today’s students is paramount. This study looks at the design and creation of a Multiplayer Educational Gaming Application (MEGA) for high school biology students. The quasi‐experimental, qualitative design assessed the twenty‐first century skills of digital age literacy, inventive thinking, high productivity, and effective communication techniques of the students exposed to a MEGA. Three factors, as they pertained to these skills, emerged from classroom observations. Interaction with the teacher, discussion with peers, and engagement/time‐on‐task while playing the MEGA suggested that students playing an educational video game exhibited all of the projected twenty‐first century skills while being engrossed in the embedded science content.
Relation: Research in Science and Technology Education, 28(2): 101-114
Appears in Collections:[生物學系] 期刊論文

Files in This Item:

File SizeFormat

All items in NCUEIR are protected by copyright, with all rights reserved.


DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback