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Please use this identifier to cite or link to this item: http://ir.ncue.edu.tw/ir/handle/987654321/16068

Title: 角色動畫之冗餘性傳達研究—以「Geri's Game」為例
Redundancy Communication of Character Animation--Exemplified by ";Geri's Game"
Authors: 范光義;李傳房;吳佩芬
Contributors: 資訊管理學系
Keywords: 動畫;冗餘;故事;傳達
Animation;Story;Redundancy;Communication
Date: 2008-08
Issue Date: 2013-04-22T07:40:43Z
Publisher: 科技學刊編審委員會
Abstract: 本研究主要目的為探討電腦動畫短片的冗餘性傳達結構。研究採內容分析法,針對皮克斯公司所製作之動畫短片"Geri's Game"進行分析。研究結果為:1. 角色動作冗餘的結構變化較空間情境冗餘與鏡頭運用冗餘多樣;2. 空間情境冗餘與鏡頭運用冗餘存在不對等關係,空間情境冗餘一定是鏡頭運用冗餘所致,但鏡頭運用冗餘內容未必是空間情境冗餘;3. 主要之冗餘結構出現在故事高潮轉折處前後。研究發現,短片動畫之中冗餘性的傳達,是動畫表演中不可缺少的要素。
This study aimed at exploring the short film structure of redundancy on computer animation. The content analysis was on this studym and take the short film of "Geri's Game" as example which produced by Pixar Co. to study the redundancy of structure. The result is as following : 1. It is more various in action redundancy than in both space and shot redundancy in structure change. 2. It is not reciprocal on space and shot redundancy; apace redundancy would be resulted from shot redundancy, however, shot redundancy is not equal to space redundancy. 3. The chief redundancy would appear around the story crisis of climax.
It is found that the redundancy is essential in short film computer animation in this study.
Relation: 科技學刊 (人文社會類), 17(2): 121-135
Appears in Collections:[資訊管理學系所] 期刊論文

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